[Bf-cycles] What are 'throughput' and 'weights'?
s.nikhilesh at gmail.com
Sat Mar 31 23:22:05 CEST 2012
I was studying the cycles source code, and I think I'm beginning to
understand it better. I was looking at the integration algorithm and two
terms keep showing up - 'throughput' and 'weight'. What exactly do these
signify in this context? I have a feeling throughput is some measure of
the modulation across bounces (red surface modulated by red float3 for
example), eventually becoming low and making probability of termination
I was also confused by closures for a bit, thinking it to be similar to
the computer science term about functions, which seemed related to the
execution context of shader functions. The way I see it now they are
actually just shaders. Any clarification about this?
Thank you for your help, and the great cycles code!
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