[Bf-cycles] A Single "Cycles" Shader
DONOTSPAM
do.not.spam at gmx.de
Thu Mar 29 17:30:56 CEST 2012
This is a interesting idea and i think this is possible.
For this, we should not change any cycles code and add more shader (this
make kernel more complex).
Instead, we could use python code to add new material panel for setup a
"virtual shader".
This virtual shader is combined from existing shaders (setting should
look like blender internal).
Another idea: some predefined shaders with clear UI that look less
technical (should look like luxrender).
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