[Bf-cycles] math node limits
bendansie at hotmail.com
Wed Mar 28 03:23:29 CEST 2012
Hypothetical - is there a main advantage to having one node with a massive range as opposed to two or three math nodes? Other than the obvious simplicity of having one node. -100 to 100 sounds sensible to me if one has to cap it somewhere. If it isn't capped then I can imagine all sorts of accidental craziness from sliding values too far.
However, as a solution to satisfy both options - something like the 'normal' input in Blender Internal texture panel. It is limited as a slider from a value of -5 to 5, but if you need to enter a value that is over 9000 or whatever then the user can simply type it in and the cap is over-ridden. Hopefully I haven't just reported a bug, because I like that option from time to time.
From: zanqdo at gmail.com
Date: Tue, 27 Mar 2012 19:03:36 -0600
To: bf-cycles at blender.org
Subject: [Bf-cycles] math node limits
Just noticed the math node in cycles is limmited to a range of -100 to 100. Can we increase this WAY higher?
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