[Bf-cycles] Z depth and transparency shader

Adriano Oliveira adriano.ufrb at gmail.com
Fri Jun 15 08:51:40 CEST 2012


How about your mist/atmospheric pass, Augustin?

Adriano A. Oliveira


2012/6/11 Agustin Benavidez <agustinbenavidez at gmail.com>

> I added mist/atmospheric pass for cycles month ago, you can see it in the
> viewport too, its much nicer than using ZBuffer because it outputs
> anti-aliased and all the beauty like height control, falloff and so on...
> I´ll clean the patch and submit when i get home...
>
> Cheers.
> Agus.
>
>
>
> 2012/6/11 Jordan Miller <jrdnmlr at gmail.com>
>
>> does the cycles volume pass work yet? couldn't you just add a fog that
>> is mixed between translucent and transparent? that could be a good
>> haze.
>>
>> jordan
>>
>>
>>
>> On Jun 11, 2012, at 10:28 AM, Brecht Van Lommel
>> <brechtvanlommel at pandora.be> wrote:
>>
>> > It's not currently possible, for that the mist pass needs to be added.
>> >
>> > Brecht.
>> >
>> > On Mon, Jun 11, 2012 at 2:40 AM, Adriano Oliveira
>> > <adriano.ufrb at gmail.com> wrote:
>> >> I'm working on a walking through a forest and I will add haze and deph
>> of
>> >> field in post, so I need Z pass.
>> >> But Cyles calculates Z by geometry and ignores transparency shaders I
>> use in
>> >> all the trees' leaves.
>> >>
>> >> Is there any way I can get a Z pass that considers the transparency
>> shader?
>> >>
>> >> Adriano A. Oliveira
>> >>
>> >>
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>
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