[Bf-cycles] Z depth and transparency shader

Jordan Miller jrdnmlr at gmail.com
Mon Jun 11 16:37:36 CEST 2012


does the cycles volume pass work yet? couldn't you just add a fog that
is mixed between translucent and transparent? that could be a good
haze.

jordan



On Jun 11, 2012, at 10:28 AM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:

> It's not currently possible, for that the mist pass needs to be added.
>
> Brecht.
>
> On Mon, Jun 11, 2012 at 2:40 AM, Adriano Oliveira
> <adriano.ufrb at gmail.com> wrote:
>> I'm working on a walking through a forest and I will add haze and deph of
>> field in post, so I need Z pass.
>> But Cyles calculates Z by geometry and ignores transparency shaders I use in
>> all the trees' leaves.
>>
>> Is there any way I can get a Z pass that considers the transparency shader?
>>
>> Adriano A. Oliveira
>>
>>
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