[Bf-cycles] Z depth and transparency shader

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Jun 11 16:27:31 CEST 2012


It's not currently possible, for that the mist pass needs to be added.

Brecht.

On Mon, Jun 11, 2012 at 2:40 AM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> I'm working on a walking through a forest and I will add haze and deph of
> field in post, so I need Z pass.
> But Cyles calculates Z by geometry and ignores transparency shaders I use in
> all the trees' leaves.
>
> Is there any way I can get a Z pass that considers the transparency shader?
>
> Adriano A. Oliveira
>
>
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