[Bf-cycles] Z depth and transparency shader
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Jun 11 16:27:31 CEST 2012
It's not currently possible, for that the mist pass needs to be added.
On Mon, Jun 11, 2012 at 2:40 AM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> I'm working on a walking through a forest and I will add haze and deph of
> field in post, so I need Z pass.
> But Cyles calculates Z by geometry and ignores transparency shaders I use in
> all the trees' leaves.
> Is there any way I can get a Z pass that considers the transparency shader?
> Adriano A. Oliveira
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> Bf-cycles at blender.org
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