[Bf-cycles] Cycles per BSDF Bump/Normal mapping support

Thomas Dinges blender at dingto.org
Tue Jun 5 14:23:33 CEST 2012


Yes :)

Am 05.06.2012 14:08, schrieb Agustin Benavidez:
> Thank you Thomas, so keeping only the struct declaration in 
> rna_nodetree_types.h, the RNA system will ensure save/load the node 
> socket values right?
>
> Regards
> Agus
>
> 2012/6/5 Thomas Dinges <blender at dingto.org <mailto:blender at dingto.org>>
>
>     Hi Agus,
>     thanks for the patch. One thing that is obsolete in your patch is the
>     declaration of intensity, bump and NodeTexBase in DNA / RNA. Sockets
>     don't need to be exposed there, this can be removed. In fact you don't
>     have to add this Node to DNA at all. :) Only thing which is needed is
>     the declaration of the node in rna_nodetree_types.h.
>     I attached a new patch to the patch tracker which removes those
>     things. :)
>
>     Regards,
>     Thomas
>
>     Am 05.06.2012 09:01, schrieb Agustin Benavidez:
>     > Hi Brecht, I think i just finish this patch (only per BSDF bump
>     > mapping), I follow your recommendations so i think is ready for
>     review.
>     > how it looks like in the ui:
>     > http://www.pasteall.org/pic/show.php?id=32728
>     >
>     > I uploaded it in the patch tracker:
>     >
>     http://projects.blender.org/tracker/index.php?func=detail&aid=31716&group_id=9&atid=127
>     <http://projects.blender.org/tracker/index.php?func=detail&aid=31716&group_id=9&atid=127>
>     >
>     <http://projects.blender.org/tracker/index.php?func=detail&aid=31716&group_id=9&atid=127
>     <http://projects.blender.org/tracker/index.php?func=detail&aid=31716&group_id=9&atid=127>>
>     >
>     > What is not included is normal mapping, I postponed it for the next
>     > weekend.
>     >
>     > I also optimized several part of the added code, so i think the very
>     > little performance lost in the GPU tests have been
>     > reduced considerably. for CPU there is not any noticeable
>     performance
>     > impact from my tests.
>     >
>     > Thank you Brecht
>     > Agus,
>     --
>     Thomas Dinges
>     Blender Developer, Artist and Musician
>
>     www.dingto.org <http://www.dingto.org>
>
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>
>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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