[Bf-cycles] Controlling eflection in glass shader

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Jun 4 13:21:38 CEST 2012


On Mon, Jun 4, 2012 at 7:08 AM, Agustin Benavidez
<agustinbenavidez at gmail.com> wrote:
> Brecht, if you would have to modify the code with MINIMAL invasion/changes
> to enable this in a proper way, what you would change? just throw a rough
> idea, perhaps i can give it a try.

That's sort of the problem, I think the proper way to do this is
probably not so simple, not something that should be a quick hack.

Basically it's a more general asset management issue. It would be good
if Blender could have some datablocks presented as builtin assets:
node groups, materials, meshes, images, ... Most of it is already
there in the library linking system, but it needs a nicer
presentation, quick access in menu's like for node linking, some way
to manage categories, and the ability to save a datablock into this
asset library.

It may be possible to dump some data into python, but I don't think
this will be reliable in general, the proper way to do this is through
existing datablock saving/loading in Blender.

Brecht.


More information about the Bf-cycles mailing list