[Bf-cycles] Controlling eflection in glass shader

Michael Fox mfoxdogg at gmail.com
Sun Jun 3 23:53:15 CEST 2012

What he means is that the glass shader is actually 2 shadders a glossy 
and a refracted transpent shader, i would like this too, to controll the 
amount of gloss shader just leaving the refraction, so we can do our own 
gloss on it

On 04/06/12 07:18, Brecht Van Lommel wrote:
> On Sun, Jun 3, 2012 at 10:04 PM, Adriano Oliveira
> <adriano.ufrb at gmail.com>  wrote:
>> 1) How can I control reflection in a glass shader?
> Don't understand the question, control how?
>> 2) Is there a way to control fefraction in a transparent shader?
> No, the transparent shader has no refraction by design.
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Light_Paths#Transparency
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