[Bf-cycles] Controlling eflection in glass shader
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun Jun 3 23:18:45 CEST 2012
On Sun, Jun 3, 2012 at 10:04 PM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> 1) How can I control reflection in a glass shader?
Don't understand the question, control how?
> 2) Is there a way to control fefraction in a transparent shader?
No, the transparent shader has no refraction by design.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Light_Paths#Transparency
More information about the Bf-cycles
mailing list