[Bf-cycles] Controlling eflection in glass shader

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Jun 3 23:18:45 CEST 2012


On Sun, Jun 3, 2012 at 10:04 PM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> 1) How can I control reflection in a glass shader?

Don't understand the question, control how?

> 2) Is there a way to control fefraction in a transparent shader?

No, the transparent shader has no refraction by design.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Light_Paths#Transparency


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