[Bf-cycles] Image sequence in Cycles material nodes
conz at vrchannel.de
Sun Jun 3 19:58:54 CEST 2012
thank you for the idea of a workaround.
I have found a different solution for the dynamic paint. I use vertex
colors now to mix the shaders in cycles.
Good to know that there is a solution for the next time if I need image
seq. in cycles. :)
Am 03.06.2012 19:46, schrieb Bassam Kurdali:
> It is sort of possible now if you are willing to do a bit of python:
> write an update handler that updates the image from a sequence (this
> will only work for image sequences, not movies) based on the current
> frame, and use one or more of the update handler methods (frame_pre
> should work for the 3d view, load_post or pre for farm rendering, and
> maybe render_pre is needed as well)
> note it will not update in the rendered viewport unless you toggle
> rendered/ not rendered, but it will update in the textured view,
> material view or f12 render.
> the text block needs to have .py extension and have registration
> On Sun, 2012-06-03 at 12:56 +0200, Thomas Dinges wrote:
>> no it's not possible yet, texture loading in Cycles goes via OIIO and
>> this is not hooked up yet with some Blender internals.
>> Am 03.06.2012 12:27, schrieb Constantin Rahn:
>>> is it possible to use image sequences in material nodes for cycles?
>>> I have baked a b/w image sequence with dynamic paint. Now I want to use
>>> this sequence for the factor of a mix node in a cycles material. But I
>>> can't find a way to use it. :(
>>> If it's not possible yet, will it possible in the near future?
>>> Is there a work around?
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
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