[Bf-cycles] Add a Cycles Texture Node

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Jan 8 15:56:05 CET 2012


I've made some final tweaks and committed now.

Brecht.

On Sun, Jan 8, 2012 at 4:37 AM, Thomas Dinges <blender at dingto.org> wrote:
> Small update, I think I figured out the fabs math thing.
>
> If I am right here, the only thing left would be the output somehow.
>
> Am 08.01.2012 03:55, schrieb Thomas Dinges:
>
> Hi everyone,
> thanks to Dalai, who helped me, I was able to continue.
>
> The assert error was due to code inside nodes.cpp.
> if(color1_in->link)... and if(color2_in->link) were the issues.
>
> So I assume that this condition is not correct for color input sockets?
> I still use that for the Vector and Float Input, which seems to work, and is
> done in the other Textur Nodes too.
>
> I started with the actual implementation of the Checkerboard pattern, taking
> the BI Texture Node as a reference.
> First issue I stumbled upon is the fabs math function, it seems this
> requires a float2 or 3 as input (see math_util.c in cycles code). How should
> that work then?
>
> Any help here is appreciated! :)
>
> Latest patch is attached.
>
> Best regards,
> Thomas
> blender.org/mailman/listinfo/bf-cycles
>
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
>
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