[Bf-cycles] Cycles Modifications
DONOTSPAM
do.not.spam at gmx.de
Mon Feb 13 19:43:17 CET 2012
Hello,
i add many modifications to cycles trunk *Revision 44019* (10.02.2012)
I am not a active coder - and i search someone who can add this to
blender trunk.
I have no supported GPU and i could not test it - i hope it work.
Here is a diff-file created with WinMerge and all Cycles-files
Number of changed files: 34
DOWNLOAD:
http://www.pasteall.org/blend/11623
(rename .zip.blend to .zip)
Thread:
http://blenderartists.org/forum/showthread.php?243186-My-Cycles-Modifications-%28WIP%29&s=7afc8ba4e98bbbb10cf8d2eb5b54a7e2
=====MODIFICATIONS=====
1) pixel based sampling instead of frame based sampling
i create new buffer called "samplemap" for this
this buffer collect number of samples per pixel
2) mat_stop (shader) + obj_stop (object) + back_stop (background)
can used to stop pixel-based path-tracing
set number of max samples for this
detection: first ray
reflections or bounces are not changed
3) mat_samples (shader) + obj_samples (object)
can used to render more samples per pass
detection: first ray
reflections or bounces are not changed
4) mat_mask (shader) + obj_mask (object)
switch for quick mask out (like holdout)
different result than camera ray visibility
real pixel based masking!
5) invert_mask switch
invert masking logic for whole scene
quick preview of masked pixels
can combined with back_stop!
sample file:
http://www.pasteall.org/blend/11624
6) color management switch from blender
=====CODE ISSUES ======
1) exposure & invert_masks do not sync in interactive mode
here is something missing in cycles
2) obj_samples / obj_stop / obj_mask collected in "visibility"
not so clean, but it was easier to add for me
someone should change it?
3) samplemap highest bit is used as STOP_BIT
so max number of samples should be limited to 0x7FFFFFFF
here is also no check for max number of samples for each pixel - can
done easy in "path_trace"
4) obj_stop & mat_stop - buffers in kernel use also highest bit for
"masking"
so since we have also STOP_BIT, i put masking to highest bit too - all
flags are untouched
5) i do not add extra passes to blender (like combined):
"samples" and "stop" - data is hidden for user
should change someone?
6) mat_stop & obj_stop & back_stop can produce strange results with DOF
and/or antialiasing (if stop value is very low)
this is known - and bit "dirty" - but a great hack to speed up
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