[Bf-cycles] Cycles and Blender Internal integration.
cezary.kopias at gmail.com
Tue Feb 7 22:58:22 CET 2012
This is my first time so everyone be gentle :)
Since my English is self learned, I made a image.
This is explanation about my work-flow and issue I am having
integrating blender internal and cycles.
And hire is my question considering solution a.:
How to implement that in bpy python:
if scene is switched:
if scene is blender internal renderer:
for mat in bpy.data.materials: mat.use_nodes = False
if scene is cycles renderer:
for mat in bpy.data.materials: mat.use_nodes = True
and basically do the same comparison before rendering is started
it will be used when having to render multiple scenes
using different renderers in compositor.
I am not sure if this is the right place to post this but this issue
should be considered before blender 2.62 is released.
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