[Bf-cycles] Removing extras from the SVM folder

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Dec 26 19:16:23 CET 2012


Hi,

Deleting files is not the best way to disable features, just modify
kernel_types.h unless you know what you're doing, just removing the
files will give compile errors.

There is no way to get shaders and textures without nodes though. The
options like __IMAGE_TEXTURES__, __PROCEDURAL_TEXTURES__,
__EXTRA_NODES__ make it possible to disable some nodes, in svm.h you
can manually disable more if you know programming a bit.

Brecht.

On Wed, Dec 26, 2012 at 6:16 PM, Nazim Mer <nazim.mer at gmail.com> wrote:
> Hi.
> in blender 2.64a, under kernel types.h i commented out the SVM and enabled
> everything else i.e.
> #ifdef __KERNEL_OPENCL_AMD__
> //#define __SVM__
> #define __EMISSION__
> #define __IMAGE_TEXTURES__
> #define __HOLDOUT__
> #define __PROCEDURAL_TEXTURES__
> //#define __EXTRA_NODES__
> #endif
>
> what happens if i were to delete certain files in the SVM folder?
> would cycles complain that so and so is missing?
> If it doesn't, then what can i delete in order to get basic enclosures
> including texturing and mixing (i don't really care for nodes)?
>
> Kind Regards,
> Nazim Mer
>
> PS Merry Christmas and a happy new year
>
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