[Bf-cycles] Network rendering with tiles
nazim.mer at gmail.com
Sat Dec 22 20:15:56 CET 2012
+1 to Sam Villa's method to network rendering. Since the option to render
using all the possible platforms is absent this should be a priority.
On 21 December 2012 11:32, Sergey Sharybin <sergey.vfx at gmail.com> wrote:
> That's actually in own TODO list, however was working on a bit different
> things which seemed more priority for now.
> IMO, making packing images working should be implemented together with
> movie files support, which will requite quite enough changes in blender
> side to make it possible to use exactly the same timecode/seek code.
> Brecht, do you think i need to give it more priority?
> On Fri, Dec 21, 2012 at 5:13 PM, Brecht Van Lommel <
> brechtvanlommel at pandora.be> wrote:
>> There's no planned date or release for this at the moment, I'd like to
>> look into somewhere in the first half of 2013. This is not a simple
>> feature that can be added on the side, needs focused time to get it
>> working production ready. It's a matter of priorities, if enough
>> people speak up it get higher priority over other features.
>> Someone else than me could also work on it of course, in their free
>> time or perhaps funded by people who want this feature. I just
>> committed some local changes that bring network render code a bit more
>> up to date, it's still nowhere near working for practical scenarios,
>> but if someone else wants to work on it this might help.
>> On Thu, Dec 20, 2012 at 8:56 PM, Sam Vila <samvila at gmail.com> wrote:
>> > Actually the network rendering in Blender is very nice, but it only
>> > for full frames, that's very good but would be even better if we could
>> > all the resources of a network to work on a frame as well (by using tile
>> > rendering or something) that way it would speed up as well the preview
>> > stages where we can set up the materials and see the changes in a much
>> > faster way. I know it's in the TO-DO's list but it would be nice to
>> know how
>> > far are we from having this feature. Now that cycles has tile rendering
>> > don't think that should be so much complex to extend the functionality
>> > through the networking feature. We are a visual effects company and we
>> > using blender in a very high level so it would be interesting if we
>> > have this feature. Specially if Blender really wants to step into the
>> > professional sector.
>> > _______________________________________________
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> With best regards, Sergey Sharybin
> Bf-cycles mailing list
> Bf-cycles at blender.org
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