[Bf-cycles] Network rendering with tiles

Sergey Sharybin sergey.vfx at gmail.com
Fri Dec 21 12:32:37 CET 2012

That's actually in own TODO list, however was working on a bit different
things which seemed more priority for now.

IMO, making packing images working should be implemented together with
movie files support, which will requite quite enough changes in blender
side to make it possible to use exactly the same timecode/seek code.

Brecht, do you think i need to give it more priority?

On Fri, Dec 21, 2012 at 5:13 PM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> There's no planned date or release for this at the moment, I'd like to
> look into somewhere in the first half of 2013. This is not a simple
> feature that can be added on the side, needs focused time to get it
> working production ready. It's a matter of priorities, if enough
> people speak up it get higher priority over other features.
> Someone else than me could also work on it of course, in their free
> time or perhaps funded by people who want this feature. I just
> committed some local changes that bring network render code a bit more
> up to date, it's still nowhere near working for practical scenarios,
> but if someone else wants to work on it this might help.
> Brecht.
> On Thu, Dec 20, 2012 at 8:56 PM, Sam Vila <samvila at gmail.com> wrote:
> > Actually the network rendering in Blender is very nice, but it only works
> > for full frames, that's very good but would be even better if we could
> use
> > all the resources of a network to work on a frame as well (by using tile
> > rendering or something) that way it would speed up as well the preview
> > stages where we can set up the materials and see the changes in a much
> > faster way. I know it's in the TO-DO's list but it would be nice to know
> how
> > far are we from having this feature. Now that cycles has tile rendering I
> > don't think that should be so much complex to extend the functionality
> > through the networking feature. We are a visual effects company and we
> are
> > using blender in a very high level so it would be interesting if we could
> > have this feature. Specially if Blender really wants to step into the
> > professional sector.
> >
> > _______________________________________________
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> > Bf-cycles at blender.org
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> >
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With best regards, Sergey Sharybin
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