[Bf-cycles] Network rendering with tiles

Brecht Van Lommel brechtvanlommel at pandora.be
Fri Dec 21 12:13:43 CET 2012

There's no planned date or release for this at the moment, I'd like to
look into somewhere in the first half of 2013. This is not a simple
feature that can be added on the side, needs focused time to get it
working production ready. It's a matter of priorities, if enough
people speak up it get higher priority over other features.

Someone else than me could also work on it of course, in their free
time or perhaps funded by people who want this feature. I just
committed some local changes that bring network render code a bit more
up to date, it's still nowhere near working for practical scenarios,
but if someone else wants to work on it this might help.


On Thu, Dec 20, 2012 at 8:56 PM, Sam Vila <samvila at gmail.com> wrote:
> Actually the network rendering in Blender is very nice, but it only works
> for full frames, that's very good but would be even better if we could use
> all the resources of a network to work on a frame as well (by using tile
> rendering or something) that way it would speed up as well the preview
> stages where we can set up the materials and see the changes in a much
> faster way. I know it's in the TO-DO's list but it would be nice to know how
> far are we from having this feature. Now that cycles has tile rendering I
> don't think that should be so much complex to extend the functionality
> through the networking feature. We are a visual effects company and we are
> using blender in a very high level so it would be interesting if we could
> have this feature. Specially if Blender really wants to step into the
> professional sector.
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