[Bf-cycles] Apple OpenCL and Cycles

Ton Roosendaal ton at blender.org
Mon Dec 17 16:35:51 CET 2012

Hi Marcio,

Our OS X platform maintainer - Jens Verwiebe - reported similar good results.
It hasn't been taken further yet... but certainly a good target for the next release.

Could you upload your compiled blender.app for others to check?


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 17 Dec, 2012, at 13:57, Marcio Andrade wrote:

> Hello,
> I read that OpenCL development on Cycles is on hold, mainly because of compiler/driver problems in the AMD SDK. I have been doing some experiments with OpenCL on a Mac, and so far I did not encounter thouse kind of problems. After making some small changes to the kernel (basically enabling some defines that were commented out in kernel_types.h and fixing one compile error), I gave it a try.
> Compilation is fast and does not give memory errors. On my system the kernel is compiled in under 5 seconds. My Mac has a Intel HD 3000 GPU, which does not support OpenCL, so in order to make these tests I enabled OpenCL on the CPU (a small change to device_opencl.cpp). When I run the kernel in Blender, rendering time is close to the normal render using CPU, which is expected, since OpenCL Kernel on CPU should be close to the C++ Kernel on CPU.
> Apple is the original author of OpenCL, and OpenCL support on Macs seems to be pretty decent (no need to install anything, it is already bundled). So, is there anyone else trying Cycles/OpenCL on Apple hardware ? I would like to know how OpenCL performs on a Mac with a true GPU, to see if its worth pursuing this direction.
> Regards,
> migueletto
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