[Bf-cycles] gpuocelot

Nazim Mer nazim.mer at gmail.com
Thu Dec 13 17:29:54 CET 2012


Thanks...
sadly the idea of a generic opencl driver isn't as easy...that would be
good if that was available

kind regards
nazim mer

On 13 December 2012 15:15, Brecht Van Lommel <brechtvanlommel at pandora.be>wrote:

> pocl only supports running OpenCL on the CPU as far as I can tell.
> There is no way to have a library automatically support all OpenCL
> devices, there is vendor specific code needed for each device.
>
> Brecht.
>
> On Thu, Dec 13, 2012 at 3:49 PM, Nazim Mer <nazim.mer at gmail.com> wrote:
> > Hi,
> > sorry for the GPUOcelot thing i forgot that this was mentioned
> already....
> >
> > as for the Portable opencl driver-wouldn't it be a good idea to
> incorporate
> > this into blender so that opencl becomes supported regardless of the
> > vendor..thus introducing a new wave of cycles users,
> >
> > correct me if im wrong- you'd only have to incorporate this(the same way
> > blender does with ffmpeg and python) once/every time a new driver comes
> then
> > all opencl capable devices would be usable within cycles..
> >
> > you already have the  process where your incorporating Nvidia stuff i.e.
> > someone had to test the support for the kepler GPUs(forgot the names of
> what
> > was tested)
> >
> > why cant the same be done for this portable opencl driver...
> >
> >
> > Kind Regards,
> > Nazim Mer
> >
> > On 13 December 2012 14:09, Brecht Van Lommel <brechtvanlommel at pandora.be
> >
> > wrote:
> >>
> >> As I have explained before, I believe that it is a hardware limitation
> >> on AMD graphics cards that is giving us trouble. Using different
> >> compilers will not help.
> >> http://lists.blender.org/pipermail/bf-cycles/2012-October/000913.html
> >>
> >> On Thu, Dec 13, 2012 at 1:25 PM, Nazim Mer <nazim.mer at gmail.com> wrote:
> >> > could GPUocelot be incorporated into blender so that CUDA works on AMD
> >> > gpus
> >> > http://code.google.com/p/gpuocelot/
> >> >
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