[Bf-cycles] AO as dirty map

Stuart Compton wanbli at crazybull.com
Wed Dec 12 02:31:09 CET 2012

I've been thinking about this as well.  The vertex color dirtying is ok, but not ideal.

Stuart Compton
Head Cook, Frybread Software
stuart at idyllon.com

On Dec 11, 2012, at 6:29 PM, Adriano Oliveira <adriano.ufrb at gmail.com> wrote:

> Is it possible to use the new AO shader as dirty map?
> Esample: Use as factor of a mix shader...
> Adriano A. Oliveira
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