[Bf-cycles] AO as dirty map
Stuart Compton
wanbli at crazybull.com
Wed Dec 12 02:31:09 CET 2012
I've been thinking about this as well. The vertex color dirtying is ok, but not ideal.
--
Stuart Compton
Head Cook, Frybread Software
stuart at idyllon.com
On Dec 11, 2012, at 6:29 PM, Adriano Oliveira <adriano.ufrb at gmail.com> wrote:
> Is it possible to use the new AO shader as dirty map?
> Esample: Use as factor of a mix shader...
>
> Adriano A. Oliveira
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