[Bf-cycles] GPU future

Sebastian Röthlisberger lalli at gmx.net
Tue Dec 11 01:52:41 CET 2012


Hi there,

what about extending the tiles System a bit more? Lets say a scene is big enough for gpu. Why not render on gpu + cpu as tiles? 
Or let's say somebody has 3 or 4 (or a farm) computers, each could be hooked up to working on one blender and render tiles for it…

Just some ideas i had. bashi

On 11.12.2012, at 01:29, David Black <db4tech at yahoo.co.uk> wrote:

> Hi,
> 
> Would you be able to achieve your idea by using render layers and layer masks?  Render some parts with GPU, others with CPU then combine the results.
> 
> Just trying to think of helpful workarounds,
> 
> David
> --
> 3d-designs-davidblack.blogspot.com
> 
> On 09/12/2012 14:43, Juan Pablo Scotto wrote:
>> 
>> Thanks for the reply. I see. Just thought that because the limit of the VRAM.
>> 
>> Cheers.
>> 
>> 
>> 
>> > From: brechtvanlommel at pandora.be
>> > Date: Sun, 9 Dec 2012 15:30:01 +0100
>> > To: bf-cycles at blender.org
>> > Subject: Re: [Bf-cycles] GPU future
>> > 
>> > Hi,
>> > 
>> > On Sun, Dec 9, 2012 at 3:10 PM, Juan Pablo Scotto
>> > <juanpscotto at hotmail.com> wrote:
>> > > But is it posible to implement, one feature that gives you the posibility to
>> > > choose what objects in a scene can be rendered in CPU or GPU?.
>> > > For example if you are making a scene with grass with hair and other
>> > > objects. You can render the grass with cpu and the other objects in GPU.
>> > > That will be very usefull for the people that has a GPU with less Vram than
>> > > RAM.
>> > >
>> > > I'ts just and opinion. What do you think about? Is it totally crazy the
>> > > idea?
>> > 
>> > Hybrid rendering where you split shading and ray intersection can be
>> > done as shown by Luxrender. Intersecting some objects and the GPU and
>> > some on the CPU is possible in principle, but it gets tricky and I'm
>> > not so sure about the advantages over just doing all intersections on
>> > the CPU then, speed gains might be minimal.
>> > 
>> > For Cycles I don't see hybrid rendering as a priority, I think there's
>> > many other optimizations that should be tackled first.
>> > 
>> > Brecht.
>> > _______________________________________________
>> > Bf-cycles mailing list
>> > Bf-cycles at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> 
>> 
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