[Bf-cycles] Brick Texture for Cycles (Patch)

Thomas Dinges blender at dingto.org
Fri Aug 24 13:54:05 CEST 2012


Hi,
added the patch to the tracker: 
http://projects.blender.org/tracker/index.php?func=detail&aid=32401&group_id=9&atid=127
This is a newer version, removed some unneeded variables and adjusted 
button ranges a bit.

Am 21.08.2012 20:25, schrieb Thomas Dinges:
> Hi Brecht,
>
> Welcome back! :)
>
> I implemented a Brick Texture Shader for Cycles, based on the BI 
> internal one. It has several options to tweak the look of the bricks.
> I attached a patch.
>
> Picture of the Texture: http://temp.dingto.org/brick_texture5.png
>
> ToDo/Bugs:
> * There are some input sockets, which are passed over to the shader as 
> expected, but I have problems with the 2 float RNA values.
> See nodes.cpp, I have offset = 0.5f; and squash = 1.0f; I can't find a 
> way to pass those 2 values to the svm code correctly.
> The other two values coming from RNA (offset_frequency and 
> squash_frequency) work fine, but they are integer.
>
> * The Texture only works fine on X vector, y and z have issues, but 
> that's the same limitation as in the BI Brick node.
>
> Could you take a look / review please? :)
>
> Best regards,
> Thomas
>
>
>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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