[Bf-cycles] Shader in the shadow

Adriano Oliveira adriano.ufrb at gmail.com
Sun Aug 12 04:25:57 CEST 2012


This is mine:

Textures:  http://visibleearth.nasa.gov/view_cat.php?categoryID=1484



2012/8/11 Nate Wiebe <natewiebe13 at gmail.com>

> Yeah, I can see that now. If you only rotate the earth on one of it's
> axis, then it's fine. I tried compensating for earth rotation in the
> drivers, but I guess I implemented this wrong. I'll fiddle around and
> see If I can come up with something, but I haven't done much of this
> before. Maybe someone else has an idea.
> -NateW
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