[Bf-cycles] Shader in the shadow
Adriano Oliveira
adriano.ufrb at gmail.com
Sun Aug 12 04:25:57 CEST 2012
Nate,
This is mine:
https://dl.dropbox.com/u/33950890/terra.jpg
Textures: http://visibleearth.nasa.gov/view_cat.php?categoryID=1484
;)
Adriano
2012/8/11 Nate Wiebe <natewiebe13 at gmail.com>
> Yeah, I can see that now. If you only rotate the earth on one of it's
> axis, then it's fine. I tried compensating for earth rotation in the
> drivers, but I guess I implemented this wrong. I'll fiddle around and
> see If I can come up with something, but I haven't done much of this
> before. Maybe someone else has an idea.
>
> -NateW
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