[Bf-cycles] Shader in the shadow

Nate Wiebe natewiebe13 at gmail.com
Sun Aug 12 02:24:46 CEST 2012

Yeah, I can see that now. If you only rotate the earth on one of it's
axis, then it's fine. I tried compensating for earth rotation in the
drivers, but I guess I implemented this wrong. I'll fiddle around and
see If I can come up with something, but I haven't done much of this
before. Maybe someone else has an idea.


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