[Bf-cycles] Shader in the shadow
natewiebe13 at gmail.com
Sat Aug 11 05:09:40 CEST 2012
Okay, so I think I've managed to come up with a pretty good rig here.
I used a mapping node using rotation of the sun lamp as a driver.
Position of the sun lamp/earth doesn't effect anything, rotating the
earth doesn't effect anything, just the rotation of the sun. Control
the sharpness of the transition using the black slider of the color
ramp, and control where the median of the transition line is using the
Z position value of the mapping node. Everything should make more
sense when you look at the file.
If you make any improvements, or this helps you out, let me know. =)
I have uploaded on ubuntuone as pasteall isn't working at the moment:
On Fri, Aug 10, 2012 at 9:54 PM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> Is there a way to map a texture in the shadow area of a geometry.
> I'm trying to map a citylight map as emission in the shadow of planet Earth.
> Adriano A. Oliveira
> Bf-cycles mailing list
> Bf-cycles at blender.org
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