[Bf-cycles] Shader in the shadow

Nate Wiebe natewiebe13 at gmail.com
Sat Aug 11 03:56:17 CEST 2012

I've been trying the same thing. I don't think there is, but I just
remembered I made a rig for controlling a value by using another
object. I'll see if I can adapt this to work for what you're talking
about. I'll post my results later today or tomorrow.

On Fri, Aug 10, 2012 at 9:54 PM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> Is there a way to map a texture in the shadow area of a geometry.
> I'm trying to map a citylight map as emission in the shadow of planet Earth.
> Adriano A. Oliveira
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