[Bf-cycles] Glass shader don't affect image alpha

Мукаев Виктор vitos1g at gmail.com
Sat Aug 4 22:28:49 CEST 2012


The problem is that Glass distorts image behind it. The more IOR it has the
more distorted image would be.
the work around would be Glossy + Transparent mix shader, that would keep
reflections and still has aplha in it

2012/8/4 <bf-cycles-request at blender.org>

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>    1. Glass shader don't affect image alpha (Adriano Oliveira)
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> Message: 1
> Date: Fri, 3 Aug 2012 19:11:22 -0300
> From: Adriano Oliveira <adriano.ufrb at gmail.com>
> Subject: [Bf-cycles] Glass shader don't affect image alpha
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> Is thare a way to make glass transparency affect image alpha, but keep
> reflections?
> I would like to have alpha in window's glasses, for instance.
>
> Adriano
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> Message: 2
> Date: Sat, 4 Aug 2012 01:56:23 +0300
> From: Antony Riakiotakis <kalast at gmail.com>
> Subject: Re: [Bf-cycles] Glass shader don't affect image alpha
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> An easy way to do this is by assigning an index to the material and in the
> compositor, apply alpha = x where the material is shown. I am not 100%
> certain this will work for you though.
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