[Bf-cycles] Camera Layers don't occlude light sources

CG Cookie jonathan at cgcookie.com
Wed Apr 4 16:54:48 CEST 2012


Ah that makes sense. I'll look forward to the light groups then :) 

Thanks Brecht 

-- 
Jonathan Williamson

Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
Portfolio - http://www.jw3d.com (http://www.jw3d.com/)


On Wednesday, April 4, 2012 at 5:35 AM, Brecht Van Lommel wrote:

> This is the intended behavior, Blender Internal also works the same
> way with lamps, or e.g. an emitting object in a raytraced reflection.
> A light source is no different than another object, it will not be
> directly visible but still indirectly affect other objects. The
> purpose of render layers is that if you composite them all together,
> they will still give the same results as if they were rendered in one
> layer.
> 
> Probably what you're missing most here is light groups support, that
> should be added at some point.
> 
> Brecht.
> 
> On Wed, Apr 4, 2012 at 4:19 AM, Jonathan Williamson
> <jonathan at cgcookie.com (mailto:jonathan at cgcookie.com)> wrote:
> > I've recently encountered something with Render Layers that is a bit
> > cumbersome, and potentially a bug but I wasn't sure. I wanted to check here
> > before reporting the bug. I talked with a few developers on #blendercoders
> > about it and they weren't sure.
> > 
> > I know that camera layers act like disabling Camera visibility for objects,
> > and that those objects are still indirectly visible; but is this also true
> > for light sources (including mesh lights)?
> > 
> > Currently it does not seem to be possible to restrict a mesh light source
> > from illuminating an object without disabling the scene layer. However, when
> > trying to setup multiple layers, with different lights, it's not currently
> > possible to render each of these individually without manually adjusting the
> > scene layers for each render or else by using scenes. Neither of these
> > methods are optimal though.
> > 
> > Is this a bug or merely a limitation of path tracing?
> > 
> > Thanks
> > 
> > --
> > Jonathan Williamson
> > Education Manager and Instructor
> > CG Cookie, Inc
> > http://cgcookie.com
> > 
> > 
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org (mailto:Bf-cycles at blender.org)
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> > 
> 
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org (mailto:Bf-cycles at blender.org)
> http://lists.blender.org/mailman/listinfo/bf-cycles
> 
> 


-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20120404/24a1d613/attachment.htm 


More information about the Bf-cycles mailing list