[Bf-cycles] Adding compositors to the interactive preview

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Apr 2 12:57:21 CEST 2012

It could be a useful feature to add once yes, but it's much more
complicated than just placing a few functions calls, the compositor is
quite tied in with the non-preview render data structures.


On Mon, Apr 2, 2012 at 10:09 AM, Nikhilesh Sigatapu
<s.nikhilesh at gmail.com> wrote:
> Would it be a good idea to have the interactive render preview go
> through compositing too (as an option)? It doesn't seem to hard to do -
> just call 'ntreeCompositExecTree()' after proper setup? The interactive
> preview could show up as an input in the nodes, and have an output back
> into the preview. May also help set up noise filtering for the preview.
> The problem is though that Blender's compositing is CPU only (I think)
> and so it might not work well with GPU preview.
> --
> Nikhilesh S
> http://www.nikhilesh.info
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