[Bf-cycles] Cycles use in Visualization
Ton Roosendaal
ton at blender.org
Fri Sep 30 10:51:54 CEST 2011
Hi Mike,
Now that's impressive numbers! I'd be curious to see a video of cycles
running even on a 1000 cpus!
Brecht can tell more about the use of vertex colors; but it seems to
me a quite trivial addition to allow shaders to use colors this way.
I'm quite curious to find out how your supercomputer works even... can
all these cores work together on 1 render job? This kind of
scalability is quite outside our regular target range, but it's
certainly interesting to figure out where the boundaries are. :)
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 29 Sep, 2011, at 23:35, Matheson, Michael A. wrote:
> At the OLCF at Oak Ridge National Laboratory ( an Open Science
> Supercomputing site for the Department of Energy ), we routinely use
> blender ( along with other packages ) for scientific visualization.
> Our models probably differ than many users of blender in that they
> are the output of simulations from some of the large computers in
> the world. Over 100M polygons is common with some in the billion
> polygon range ( and increasing all the time ) as one use. We’ve
> recently been experimenting with Cycles and are impressed with
> capabilities it would give us. We find that we are often
> constrained with blender-internal by the time to create the
> acceleration structures ( seems to be a serial process ) and by the
> memory footprint. All of our polygons have vertex colors so
> possible future plans for Cycles using packed byte colors is a huge
> win for us ( I’m lobbying for the need ). However, we don’t
> understand how to render vertex colored models within Cycles and
> we’d like to know whether it is implemented. We also see a
> different type of cpu load with cycles versus blender internal – it
> seems more difficult to fully utilize all cores ( although it
> clearly is much faster ). I’m sure we use hardware resources that
> are not at all typical or representative of blender/cycles users.
> Our newest computer is around the corner with 100s of thousands of
> AMD cores and 1000s of nVidia GPUs so the models will explode in
> size. I appreciate any information we receive.
>
> Thank You All for the work on this amazing software,
>
> -mike-
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