[Bf-cycles] Small easy readability interface improvement
Ton Roosendaal
ton at blender.org
Mon Oct 17 15:23:46 CEST 2011
Hi,
The code used for displaying text in brush menus has to be fixed. It's
unreadable for everyone. Is old todo... also bad in release still.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 17 Oct, 2011, at 3:29, David wrote:
> Hi Michael,
>
> Thank you for your reply, it is possible to change the text colour
> in the user preferences to white, except that changes that text
> universally and white is not a good colour for the 'Sculpt Mode'
> brush selection, in that case the original black text over the light
> coloured pictures is easier to read.
>
> For the 'Weight Paint' and 'Vertex Paint' a small interface
> readability improvement is needed. In 'Texture Paint' the black
> text works for the brushes with a light grey background but not for
> the two brushes with a dark blue background which is why I wondered
> if the text could be applied with an and/or so it was black or white
> depending on the background.
>
> Thank you,
>
> David
>
>
>
> From: Michael Wasylyk <mikewas261 at gmail.com>
> To: bf-cycles at blender.org; David <db4tech at yahoo.co.uk>
> Sent: Monday, 17 October 2011, 1:44
> Subject: Re: [Bf-cycles] Small easy readability interface improvement
>
> I thought all colors and themes were part of blender 2.5 there
> should be a section in the preferences for colors
> On Oct 16, 2011 8:41 PM, "David" <db4tech at yahoo.co.uk> wrote:
> Hi development team,
>
> Small easy readability interface improvement for Cycles and Blender
> 2.60
>
> Being dyslexic there are certain parts of the Blender interface that
> are difficult to read. Some of these consist of "Weight paint" and
> "Vertex paint" (while choosing a brush) black text on the dark blue
> background is difficult to read (please see attached image), can the
> text be changed to white, or could the text be displayed using an
> 'and/or' function so that it automatically inverts (black to white)
> depending on the background?
>
> Thank you kindly for your help and rapid bug fix of F12 render not
> using render resolution for modifiers.
>
> David Black
>
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