[Bf-cycles] Small easy readability interface improvement

Ton Roosendaal ton at blender.org
Mon Oct 17 15:23:46 CEST 2011


Hi,

The code used for displaying text in brush menus has to be fixed. It's  
unreadable for everyone. Is old todo... also bad in release still.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 17 Oct, 2011, at 3:29, David wrote:

> Hi Michael,
>
> Thank you for your reply, it is possible to change the text colour  
> in the user preferences to white, except that changes that text  
> universally and white is not a good colour for the 'Sculpt Mode'  
> brush selection, in that case the original black text over the light  
> coloured pictures is easier to read.
>
> For the 'Weight Paint' and 'Vertex Paint' a small interface  
> readability improvement is needed.  In 'Texture Paint' the black  
> text works for the brushes with a light grey background but not for  
> the two brushes with a dark blue background which is why I wondered  
> if the text could be applied with an and/or so it was black or white  
> depending on the background.
>
> Thank you,
>
> David
>
>
>
> From: Michael Wasylyk <mikewas261 at gmail.com>
> To: bf-cycles at blender.org; David <db4tech at yahoo.co.uk>
> Sent: Monday, 17 October 2011, 1:44
> Subject: Re: [Bf-cycles] Small easy readability interface improvement
>
> I thought all colors and themes were part of blender 2.5 there  
> should be a section in the preferences for colors
> On Oct 16, 2011 8:41 PM, "David" <db4tech at yahoo.co.uk> wrote:
> Hi development team,
>
> Small easy readability interface improvement for Cycles and Blender  
> 2.60
>
> Being dyslexic there are certain parts of the Blender interface that  
> are difficult to read.  Some of these consist of "Weight paint" and  
> "Vertex paint" (while choosing a brush) black text on the dark blue  
> background is difficult to read (please see attached image), can the  
> text be changed to white, or could the text be displayed using an  
> 'and/or' function so that it automatically inverts (black to white)  
> depending on the background?
>
> Thank you kindly for your help and rapid bug fix of F12 render not  
> using render resolution for modifiers.
>
> David Black
>
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