[Bf-cycles] Please Give Us Back Volume&Surface Combos

Kel M kelvinshrek at gmail.com
Thu Oct 13 01:17:48 CEST 2011


Awesome! Great to see Cycles development picking up again! :D

On Wed, Oct 12, 2011 at 7:05 PM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Hi,
>
> On second though I've just reverted the commit. It might make it a bit
> too difficult to understand for the user what's going on and how you
> should mix shaders...
>
> Brecht.
>
> On Thu, Oct 13, 2011 at 12:05 AM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
> > Hi,
> >
> > This change will not limit what is possible to render, it will only
> > require a different shader setup. Volume rendering will still support
> > using a different shader with a BSDF at the surface. Probably a node
> > will be added to make this kind of setup easier, but an Add Shader
> > node might already work for now... it depends a bit on how volume
> > rendering will interpret closures.
> >
> > Layering again is something that can be done with nodes, rather than
> > adding sockets. I rather have this sort of thing as nodes, so that you
> > can put it in a node group and use entirely as preset, or mix it with
> > another group.
> >
> > Brecht.
> >
> > On Wed, Oct 12, 2011 at 10:55 PM, Michael Fox <mfoxdogg at gmail.com>
> wrote:
> >> On 13/10/11 06:22, Kel M wrote:
> >>
> >> Hi Brecht,
> >> I just noticed this commit go in today:
> >> "Cycles: replace surface/volume sockets in output nodes with a single
> shader
> >> socket,
> >>
> >> decided it's better to render objects as either surface or volume.
> >>
> >> This may break the volume rendering patch, but shaders with volume
> closures
> >> still
> >> get tagged as having volume closures, so it should be fixable without
> too
> >> many
> >> changes."
> >>
> >> "
> >> The ability to render an object with both a surface and a volume shader
> was
> >> a selling point of Cycles. It's how swimming pools must be rendered. I'm
> >> asking you to please revert this commit, I was able to make a bunch of
> >> beautiful ice sculptures with the volume patch because Cycles allowed
> both
> >> Surface and Volume on the same object.
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >> i agree with this, you shouldn't be taking away slots as it takes away
> the
> >> flexibility that was a cornerstone of the nodal workflow when it was
> >> designed if anything we need to add the ability to add more sockets,
> like
> >> more displacment values and surface and volume so we can layer shaders
> >> rathur then mix or add them
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> >
> _______________________________________________
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> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
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