[Bf-cycles] Please Give Us Back Volume&Surface Combos
Michael Fox
mfoxdogg at gmail.com
Wed Oct 12 23:41:40 CEST 2011
i understand from his other commits, its to make the nodes compatible
with Blender internal, which is shooting ourselves in foot, after all
how can other renders make their own nodes or use the render api if they
have to be compatible with blender internal. From what i can gather the
new workflow will be you say in object properties, this is a volume
object with no surface, or this is a surface object so don't do surfaces
that kind of thing, which will not allow surfaced volumes like i made here
http://pasteall.org/pic/show.php?id=18952
<left to right, volume+transparent, glass, translucent>
They were all made using nodes, adding gloss on top of another shader, i
think what Brecht has in mind is fire and smoke, so it works with
current way of rendering smoke, but is not realising volumetric shaders
are used so much more then smoke and fire
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