[Bf-cycles] Please Give Us Back Volume&Surface Combos
visprotis at gmail.com
Wed Oct 12 21:24:50 CEST 2011
2011/10/12 Kel M <kelvinshrek at gmail.com>
> Hi Brecht,
> I just noticed this commit go in today:
> "Cycles: replace surface/volume sockets in output nodes with a single
> shader socket,
> decided it's better to render objects as either surface or volume.
> This may break the volume rendering patch, but shaders with volume closures still
> get tagged as having volume closures, so it should be fixable without too many
> The ability to render an object with both a surface and a volume shader was
> a selling point of Cycles. It's how swimming pools must be rendered. I'm
> asking you to please revert this commit, I was able to make a bunch of
> beautiful ice sculptures with the volume patch because Cycles allowed both
> Surface and Volume on the same object.
> Bf-cycles mailing list
> Bf-cycles at blender.org
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