[Bf-cycles] Please Give Us Back Volume&Surface Combos

Paulius Mscichauskas visprotis at gmail.com
Wed Oct 12 21:24:50 CEST 2011


Mix shader.
No?

2011/10/12 Kel M <kelvinshrek at gmail.com>

> Hi Brecht,
> I just noticed this commit go in today:
>
> "Cycles: replace surface/volume sockets in output nodes with a single
> shader socket,
>
> decided it's better to render objects as either surface or volume.
>
> This may break the volume rendering patch, but shaders with volume closures still
> get tagged as having volume closures, so it should be fixable without too many
> changes."
>
> "
> The ability to render an object with both a surface and a volume shader was
> a selling point of Cycles. It's how swimming pools must be rendered. I'm
> asking you to please revert this commit, I was able to make a bunch of
> beautiful ice sculptures with the volume patch because Cycles allowed both
> Surface and Volume on the same object.
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20111012/975ddb5e/attachment.htm 


More information about the Bf-cycles mailing list