[Bf-cycles] Need help with shaders
kartochka22 at yandex.ru
Wed Oct 5 16:52:30 CEST 2011
Stupid bug fixed, i swap 2 parameters in direct lighting, now emission
mesh triangles work again. Add epsilon thresholds to phase function, it
fix strange phantom beams in environment volume.
Getting bored a bit of all that extremely slow converging of outdoor
scenes on my quad core Phenom 955, need something to do with variance
(noise). Maybe I try BiDir integrator or even sacred MLT, but it much
more complex then pure Path tracer, not sure i can do it at all. Will
BTW, if someone trying to compile patched Cycles with CUDA or OpenCL plz
send me any compiler errors, i have no OPenCL or CUDA dev packages but
very interested to make my patch work with any GPU.
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