[Bf-cycles] Cycles use in Visualization

Brecht Van Lommel brechtvanlommel at pandora.be
Sat Oct 1 21:31:21 CEST 2011


Cycles doesn't really run on a cluster of computers yet. There's some
initial code for this but it's unfinished. In principle path tracing
would scale well, but the code is not ready for that yet, and it's not
the primary priority at the moment..


On Sat, Oct 1, 2011 at 6:38 PM, Aurel W. <aurel.w at gmail.com> wrote:
> Hi,
> I plan to use cycles in a 6-sided CAVE, with each wall having a
> resolution of 4k. This should stay to some amount interactive, it
> should give a similar experience to working with cycles in blender in
> preview mode with a resent GTX gpu.
> I would also use a large cluster for this. Like one node for each
> 512x512 pixel tile. So I am very interested in any experiences how
> cycles would scale to many computational nodes, especially when using
> preview mode.
> I would also use large datasets, but I guess they will still fit on
> one node. Computing the BVH individually on each node and applying
> small updates, when the scene changes, will be enough for me then (at
> least I hope so ;).
> Anyone seeing a mature problem, why cycles wouldn't scale in this case?
> aurel
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