[Bf-cycles] OpenShadingLanguage Questions

Thomas Dinges blender at dingto.org
Sat Oct 1 21:30:32 CEST 2011


Hi Brecht,
okay, thanks for the clarification. :)

Best regards,
Thomas

Am 01.10.2011 21:27, schrieb Brecht Van Lommel:
> Hi Thomas,
>
> The main advantages would be custom shaders and faster execution of
> more complex shader networks. Don't worry about building it now, this
> should only be done when writing custom shaders becomes possible, and
> this will not be very soon, for now just keep it disabled.
>
> Brecht.
>
> On Sat, Oct 1, 2011 at 11:49 AM, Thomas Dinges<blender at dingto.org>  wrote:
>> Hey Brecht,
>> Can you tell me what are the benefits of the Open Shading Language?
>> I mean, I know that it is a shading Language and only runs only on the
>> CPU (thats why we have SVM for the GPU).
>>
>> But I am wondering, is Rendering with OSL faster? Has it a better
>> quality? Or is it only beneficial when we can use self written shaders
>> in the future?
>>
>> Building OSL on windows is not fun atm, they have not optimized it for
>> that yet, but I also could not get it to build on Ubuntu x64. Could you
>> tell me some tips how to compile OSL on Ubuntu x64 for Cycles?
>>
>> Thanks.
>> Best regards,
>> Thomas
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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