[Bf-cycles] OpenShadingLanguage Questions

Brecht Van Lommel brechtvanlommel at pandora.be
Sat Oct 1 21:27:25 CEST 2011


Hi Thomas,

The main advantages would be custom shaders and faster execution of
more complex shader networks. Don't worry about building it now, this
should only be done when writing custom shaders becomes possible, and
this will not be very soon, for now just keep it disabled.

Brecht.

On Sat, Oct 1, 2011 at 11:49 AM, Thomas Dinges <blender at dingto.org> wrote:
> Hey Brecht,
> Can you tell me what are the benefits of the Open Shading Language?
> I mean, I know that it is a shading Language and only runs only on the
> CPU (thats why we have SVM for the GPU).
>
> But I am wondering, is Rendering with OSL faster? Has it a better
> quality? Or is it only beneficial when we can use self written shaders
> in the future?
>
> Building OSL on windows is not fun atm, they have not optimized it for
> that yet, but I also could not get it to build on Ubuntu x64. Could you
> tell me some tips how to compile OSL on Ubuntu x64 for Cycles?
>
> Thanks.
> Best regards,
> Thomas
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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