[Bf-cycles] Need help with shaders

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat Oct 1 12:24:34 CEST 2011


It's highly experimental, dangerous and nasty but that's what
graphicall is about ;) as long as it is correctly marked as such

looking forward to more updates (with pics!)

cheers

Daniel Salazar
3Developer.com



On Sat, Oct 1, 2011 at 4:20 AM, storm <kartochka22 at yandex.ru> wrote:
> On Fri, 2011-09-30 at 13:40 -0400, Kel M wrote:
>> You_are_awesome. :D I have uploaded your volume patch to graphicall
>> anywhere. They're going to love it! :D
>> http://graphicall.org/649
>
> Nice, but patch is too experimental, i doubt anybody except me can use
> it at that early stage. Worst what can be happened that somebody forget
> warnings and save his important scene in my format that screw RNA ID,
> and lose data.
>
> Anyway, this is another version, i remove some stupid #ifdefs, rewrite
> "Volume BSDF" to one term function, now "g" assymmetric paremeter can
> vary from -1..0..1 (backward..uniform sphere..forward), replace F by
> proper Density description.
>
> Still cannot rewrite node by proper Brecht template, but it is little
> step forward.
>
>
>
>
>
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