[Bf-cycles] question about cycles crash.

storm kartochka22 at yandex.ru
Tue Nov 29 21:01:47 CET 2011


Hi, please share .blend that crash or use/compile debug version of
blender and post detailed crash info, we need exact stack data to fix
bug.

В Пн., 28/11/2011 в 18:53 -0500, Jordan Miller пишет:
> So... I have a 3D model setup 5400x3600 pixels. It's a big one. I want to render it for a long time with Cycles and print out on a poster, which is why there are so many pixels. If I set the render to 10%, 50%, 80% frame size, everything works fine. If I set it to 100% it fails to render. Blender doesn't crash, but the Cycles render crashes during the BVH build.
> 
> This was using Nvidia GeForce 560 Ti, which has 1 GB RAM. So I thought maybe it ran out of RAM. So I switched to CPU render to see if that was the problem.
> 
> The computer has 8 GB RAM. Same result. Everything 80% frame size or smaller renders fine. 100% fails to render.
> 
> So it's not filling up the RAM in the GeForce that is the problem. This is on Windows 7 with a 64bit build from Graphicall.org.
> 
> Any ideas?
> 
> I just can't fathom why it would be able to render at 80% frame size but not at 100% given that there is 8 GB of RAM.
> 
> Any thoughts?
> 
> I guess I will try again on Wednesday with the 2.61RC builds that just came out unless you can think of something else I could try.
> 
> Let me know.
> 
> ok thanks!
> 
> jordan
> 
> 
> 
> 
> 
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