[Bf-cycles] C++ API and the GPL

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Nov 15 07:11:40 CET 2011


IC, lowering the spear now :)

Daniel Salazar
3Developer.com


On Tue, Nov 15, 2011 at 12:10 AM, Ben Dansie <bendansie at hotmail.com> wrote:

>  Hi All,
>
> I think it was meant in terms of Vray can't link to Blender via the api,
> not 3dsmax can't link to Cycles. If this is actually the case regarding the
> api then it's more of an issue imho.
>
> Could be wrong.
>
> Cheers,
> Ben
>
> ------------------------------
> From: zanqdo at gmail.com
> Date: Tue, 15 Nov 2011 00:05:23 -0600
> To: bf-cycles at blender.org
> Subject: Re: [Bf-cycles] C++ API and the GPL
>
>
> again with this topic, proprietary applications have lots of
> good proprietary renderers.
>
> Daniel Salazar
> 3Developer.com
>
>
> On Tue, Nov 15, 2011 at 12:00 AM, Dan Eicher <dan at trollwerks.org> wrote:
>
> Been doing research on the interwebs and have come to the conclusion
> it's not possible for a proprietary renderer to use the the C++ api.
>
> The only way for this to work would be something like
> http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface.
>
> Just thought I'd throw this out there since I'm sure it'll come up
> again now that the api is being actively used in trunk.
>
> Dan
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