[Bf-cycles] C++ API and the GPL
Ben Dansie
bendansie at hotmail.com
Tue Nov 15 07:10:03 CET 2011
Hi All,
I think it was meant in terms of Vray can't link to Blender via the api, not 3dsmax can't link to Cycles. If this is actually the case regarding the api then it's more of an issue imho.
Could be wrong.
Cheers,
Ben
From: zanqdo at gmail.com
Date: Tue, 15 Nov 2011 00:05:23 -0600
To: bf-cycles at blender.org
Subject: Re: [Bf-cycles] C++ API and the GPL
again with this topic, proprietary applications have lots of good proprietary renderers.Daniel Salazar
3Developer.com
On Tue, Nov 15, 2011 at 12:00 AM, Dan Eicher <dan at trollwerks.org> wrote:
Been doing research on the interwebs and have come to the conclusion
it's not possible for a proprietary renderer to use the the C++ api.
The only way for this to work would be something like
http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface.
Just thought I'd throw this out there since I'm sure it'll come up
again now that the api is being actively used in trunk.
Dan
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