[Bf-cycles] C++ API and the GPL

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Nov 15 07:05:23 CET 2011

again with this topic, proprietary applications have lots of
good proprietary renderers.

Daniel Salazar

On Tue, Nov 15, 2011 at 12:00 AM, Dan Eicher <dan at trollwerks.org> wrote:

> Been doing research on the interwebs and have come to the conclusion
> it's not possible for a proprietary renderer to use the the C++ api.
> The only way for this to work would be something like
> http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface.
> Just thought I'd throw this out there since I'm sure it'll come up
> again now that the api is being actively used in trunk.
> Dan
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> Bf-cycles mailing list
> Bf-cycles at blender.org
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