[Bf-cycles] World shader disconnecting

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Nov 10 15:37:46 CET 2011


It could be, but it would still mean going into all these datablocks
and modifying them, which is something that's not really an
appropriate thing to do when toggling render engines.

Brecht.

On Thu, Nov 10, 2011 at 3:33 PM, Paulius Mscichauskas
<visprotis at gmail.com> wrote:
> Can't Cycles "use nodes" be separated from BI's "Use nodes"? :)
>
> On 10 November 2011 16:17, Brecht Van Lommel <brechtvanlommel at pandora.be>
> wrote:
>>
>> Adding a new datablock will use nodes by default, but existing
>> datablocks will not be modified when you select Cycles as a render
>> engine, that wouldn't be the expected behavior I think.
>>
>> Brecht.
>>
>> On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas
>> <visprotis at gmail.com> wrote:
>> > What's the point of "Enable nodes" in Cycles, if cycles only works
>> > through
>> > nodes?
>> >
>> > On 10 November 2011 15:04, Brecht Van Lommel
>> > <brechtvanlommel at pandora.be>
>> > wrote:
>> >>
>> >> I've added the colors now in the UI when nodes are not enabled yet.
>> >> Also small tip, it's possible to copy colors with ctrl+c over the
>> >> color button, not need to go the hex value.
>> >>
>> >> Brecht.
>> >>
>> >> On Wed, Nov 9, 2011 at 10:45 PM, Daniel Salazar - 3Developer.com
>> >> <zanqdo at gmail.com> wrote:
>> >> > I understand it can save some clicks, good :)
>> >> >
>> >> > Daniel Salazar
>> >> > 3Developer.com
>> >> >
>> >> >
>> >> >
>> >> > On Wed, Nov 9, 2011 at 3:43 PM, Kel M <kelvinshrek at gmail.com> wrote:
>> >> >> What he's trying to say, is that it would incredibly annoying to
>> >> >> have
>> >> >> to go
>> >> >> back and forth between renderers, copying HEX values. As an artist,
>> >> >> I
>> >> >> often
>> >> >> find that you can get a shade "just right", and need to copy it
>> >> >> exactly. I
>> >> >> beleive the same principle applies for worlds.
>> >> >>
>> >> >> On Wed, Nov 9, 2011 at 4:40 PM, Thomas Dinges <blender at dingto.org>
>> >> >> wrote:
>> >> >>>
>> >> >>> The use of this is, that people at least don't have to change the
>> >> >>> RGB
>> >> >>> color when using Cycles.
>> >> >>> It would be bad if you need to enable Cycles and set all colors
>> >> >>> again.
>> >> >>> :)
>> >> >>>
>> >> >>> Am 09.11.2011 22:37, schrieb Daniel Salazar - 3Developer.com:
>> >> >>> > It does the same for materials? Right, i don't see any real use
>> >> >>> > in
>> >> >>> > this but at least i can see the "intention" :)
>> >> >>> >
>> >> >>> > Daniel Salazar
>> >> >>> > 3Developer.com
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>> > On Wed, Nov 9, 2011 at 3:35 PM, Thomas Dinges<blender at dingto.org>
>> >> >>> >  wrote:
>> >> >>> >> I don't see you complain about the same behaviour for Materials.
>> >> >>> >> After
>> >> >>> >> changing to Cycles you cant change the default material color
>> >> >>> >> too,
>> >> >>> >> without enabling Shader Nodes. ;-)
>> >> >>> >>
>> >> >>> >> People asked for some basic Material conversion and now you say
>> >> >>> >> it
>> >> >>> >> would
>> >> >>> >> be better to not do any conversion, just render black.
>> >> >>> >> I hope you get the point. ;-) -1 on this!
>> >> >>> >>
>> >> >>> >> Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:
>> >> >>> >>> Ok lets's get this straight. change the horizon color in
>> >> >>> >>> *Blender
>> >> >>> >>> Internal* to red, now switch to a completely different render
>> >> >>> >>> engine
>> >> >>> >>> that, btw, will disable the access to the horizon color. Render
>> >> >>> >>> a
>> >> >>> >>> preview and it's red! I do see a problem with this
>> >> >>> >>>
>> >> >>> >>> Daniel Salazar
>> >> >>> >>> 3Developer.com
>> >> >>> >>>
>> >> >>> >>>
>> >> >>> >>>
>> >> >>> >>> On Wed, Nov 9, 2011 at 3:26 PM, Thomas
>> >> >>> >>> Dinges<blender at dingto.org>
>> >> >>> >>>  wrote:
>> >> >>> >>>> Thats wrong.
>> >> >>> >>>> The default background in the internal engine is grey as well.
>> >> >>> >>>> ;-)
>> >> >>> >>>> And thats the default Cycles is using too.
>> >> >>> >>>> Change the "Horizon Color" in BI, and then enable Cycles. It
>> >> >>> >>>> uses
>> >> >>> >>>> this
>> >> >>> >>>> color.
>> >> >>> >>>>
>> >> >>> >>>> Honestly I don't see an issue here.
>> >> >>> >>>>
>> >> >>> >>>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
>> >> >>> >>>>> And who asked the default to be gray? where can i control the
>> >> >>> >>>>> default?
>> >> >>> >>>>> imo it should be black, like any blender internal render, no
>> >> >>> >>>>> lights
>> >> >>> >>>>> or
>> >> >>> >>>>> environment defined? then you get black
>> >> >>> >>>>>
>> >> >>> >>>>> Daniel Salazar
>> >> >>> >>>>> 3Developer.com
>> >> >>> >>>>>
>> >> >>> >>>>>
>> >> >>> >>>>>
>> >> >>> >>>>> _______________________________________________
>> >> >>> >>>>> Bf-cycles mailing list
>> >> >>> >>>>> Bf-cycles at blender.org
>> >> >>> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>> >>>> --
>> >> >>> >>>> Thomas Dinges
>> >> >>> >>>> Blender Developer, Artist and Musician
>> >> >>> >>>>
>> >> >>> >>>> www.dingto.org
>> >> >>> >>>>
>> >> >>> >>>> _______________________________________________
>> >> >>> >>>> Bf-cycles mailing list
>> >> >>> >>>> Bf-cycles at blender.org
>> >> >>> >>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>> >>>>
>> >> >>> >>> _______________________________________________
>> >> >>> >>> Bf-cycles mailing list
>> >> >>> >>> Bf-cycles at blender.org
>> >> >>> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>> >>
>> >> >>> >> --
>> >> >>> >> Thomas Dinges
>> >> >>> >> Blender Developer, Artist and Musician
>> >> >>> >>
>> >> >>> >> www.dingto.org
>> >> >>> >>
>> >> >>> >> _______________________________________________
>> >> >>> >> Bf-cycles mailing list
>> >> >>> >> Bf-cycles at blender.org
>> >> >>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>> >>
>> >> >>> > _______________________________________________
>> >> >>> > Bf-cycles mailing list
>> >> >>> > Bf-cycles at blender.org
>> >> >>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>>
>> >> >>>
>> >> >>> --
>> >> >>> Thomas Dinges
>> >> >>> Blender Developer, Artist and Musician
>> >> >>>
>> >> >>> www.dingto.org
>> >> >>>
>> >> >>> _______________________________________________
>> >> >>> Bf-cycles mailing list
>> >> >>> Bf-cycles at blender.org
>> >> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>
>> >> >>
>> >> >> _______________________________________________
>> >> >> Bf-cycles mailing list
>> >> >> Bf-cycles at blender.org
>> >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >>
>> >> >>
>> >> > _______________________________________________
>> >> > Bf-cycles mailing list
>> >> > Bf-cycles at blender.org
>> >> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >> >
>> >> _______________________________________________
>> >> Bf-cycles mailing list
>> >> Bf-cycles at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> >
>> > _______________________________________________
>> > Bf-cycles mailing list
>> > Bf-cycles at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> >
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
> _______________________________________________
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> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
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>


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