[Bf-cycles] World shader disconnecting

Paulius Mscichauskas visprotis at gmail.com
Thu Nov 10 14:55:54 CET 2011


What's the point of "Enable nodes" in Cycles, if cycles only works through
nodes?

On 10 November 2011 15:04, Brecht Van Lommel <brechtvanlommel at pandora.be>wrote:

> I've added the colors now in the UI when nodes are not enabled yet.
> Also small tip, it's possible to copy colors with ctrl+c over the
> color button, not need to go the hex value.
>
> Brecht.
>
> On Wed, Nov 9, 2011 at 10:45 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
> > I understand it can save some clicks, good :)
> >
> > Daniel Salazar
> > 3Developer.com
> >
> >
> >
> > On Wed, Nov 9, 2011 at 3:43 PM, Kel M <kelvinshrek at gmail.com> wrote:
> >> What he's trying to say, is that it would incredibly annoying to have
> to go
> >> back and forth between renderers, copying HEX values. As an artist, I
> often
> >> find that you can get a shade "just right", and need to copy it
> exactly. I
> >> beleive the same principle applies for worlds.
> >>
> >> On Wed, Nov 9, 2011 at 4:40 PM, Thomas Dinges <blender at dingto.org>
> wrote:
> >>>
> >>> The use of this is, that people at least don't have to change the RGB
> >>> color when using Cycles.
> >>> It would be bad if you need to enable Cycles and set all colors again.
> :)
> >>>
> >>> Am 09.11.2011 22:37, schrieb Daniel Salazar - 3Developer.com:
> >>> > It does the same for materials? Right, i don't see any real use in
> >>> > this but at least i can see the "intention" :)
> >>> >
> >>> > Daniel Salazar
> >>> > 3Developer.com
> >>> >
> >>> >
> >>> >
> >>> > On Wed, Nov 9, 2011 at 3:35 PM, Thomas Dinges<blender at dingto.org>
> >>> >  wrote:
> >>> >> I don't see you complain about the same behaviour for Materials.
> After
> >>> >> changing to Cycles you cant change the default material color too,
> >>> >> without enabling Shader Nodes. ;-)
> >>> >>
> >>> >> People asked for some basic Material conversion and now you say it
> >>> >> would
> >>> >> be better to not do any conversion, just render black.
> >>> >> I hope you get the point. ;-) -1 on this!
> >>> >>
> >>> >> Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:
> >>> >>> Ok lets's get this straight. change the horizon color in *Blender
> >>> >>> Internal* to red, now switch to a completely different render
> engine
> >>> >>> that, btw, will disable the access to the horizon color. Render a
> >>> >>> preview and it's red! I do see a problem with this
> >>> >>>
> >>> >>> Daniel Salazar
> >>> >>> 3Developer.com
> >>> >>>
> >>> >>>
> >>> >>>
> >>> >>> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges<blender at dingto.org>
> >>> >>>  wrote:
> >>> >>>> Thats wrong.
> >>> >>>> The default background in the internal engine is grey as well. ;-)
> >>> >>>> And thats the default Cycles is using too.
> >>> >>>> Change the "Horizon Color" in BI, and then enable Cycles. It uses
> >>> >>>> this
> >>> >>>> color.
> >>> >>>>
> >>> >>>> Honestly I don't see an issue here.
> >>> >>>>
> >>> >>>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
> >>> >>>>> And who asked the default to be gray? where can i control the
> >>> >>>>> default?
> >>> >>>>> imo it should be black, like any blender internal render, no
> lights
> >>> >>>>> or
> >>> >>>>> environment defined? then you get black
> >>> >>>>>
> >>> >>>>> Daniel Salazar
> >>> >>>>> 3Developer.com
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> _______________________________________________
> >>> >>>>> Bf-cycles mailing list
> >>> >>>>> Bf-cycles at blender.org
> >>> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >>>> --
> >>> >>>> Thomas Dinges
> >>> >>>> Blender Developer, Artist and Musician
> >>> >>>>
> >>> >>>> www.dingto.org
> >>> >>>>
> >>> >>>> _______________________________________________
> >>> >>>> Bf-cycles mailing list
> >>> >>>> Bf-cycles at blender.org
> >>> >>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >>>>
> >>> >>> _______________________________________________
> >>> >>> Bf-cycles mailing list
> >>> >>> Bf-cycles at blender.org
> >>> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >>
> >>> >> --
> >>> >> Thomas Dinges
> >>> >> Blender Developer, Artist and Musician
> >>> >>
> >>> >> www.dingto.org
> >>> >>
> >>> >> _______________________________________________
> >>> >> Bf-cycles mailing list
> >>> >> Bf-cycles at blender.org
> >>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >>
> >>> > _______________________________________________
> >>> > Bf-cycles mailing list
> >>> > Bf-cycles at blender.org
> >>> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >>> --
> >>> Thomas Dinges
> >>> Blender Developer, Artist and Musician
> >>>
> >>> www.dingto.org
> >>>
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
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