[Bf-cycles] World shader disconnecting

Kel M kelvinshrek at gmail.com
Wed Nov 9 22:43:15 CET 2011


What he's trying to say, is that it would incredibly annoying to have to go
back and forth between renderers, copying HEX values. As an artist, I often
find that you can get a shade "just right", and need to copy it exactly. I
beleive the same principle applies for worlds.

On Wed, Nov 9, 2011 at 4:40 PM, Thomas Dinges <blender at dingto.org> wrote:

> The use of this is, that people at least don't have to change the RGB
> color when using Cycles.
> It would be bad if you need to enable Cycles and set all colors again. :)
>
> Am 09.11.2011 22:37, schrieb Daniel Salazar - 3Developer.com:
> > It does the same for materials? Right, i don't see any real use in
> > this but at least i can see the "intention" :)
> >
> > Daniel Salazar
> > 3Developer.com
> >
> >
> >
> > On Wed, Nov 9, 2011 at 3:35 PM, Thomas Dinges<blender at dingto.org>
>  wrote:
> >> I don't see you complain about the same behaviour for Materials. After
> >> changing to Cycles you cant change the default material color too,
> >> without enabling Shader Nodes. ;-)
> >>
> >> People asked for some basic Material conversion and now you say it would
> >> be better to not do any conversion, just render black.
> >> I hope you get the point. ;-) -1 on this!
> >>
> >> Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:
> >>> Ok lets's get this straight. change the horizon color in *Blender
> >>> Internal* to red, now switch to a completely different render engine
> >>> that, btw, will disable the access to the horizon color. Render a
> >>> preview and it's red! I do see a problem with this
> >>>
> >>> Daniel Salazar
> >>> 3Developer.com
> >>>
> >>>
> >>>
> >>> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges<blender at dingto.org>
>  wrote:
> >>>> Thats wrong.
> >>>> The default background in the internal engine is grey as well. ;-)
> >>>> And thats the default Cycles is using too.
> >>>> Change the "Horizon Color" in BI, and then enable Cycles. It uses this
> >>>> color.
> >>>>
> >>>> Honestly I don't see an issue here.
> >>>>
> >>>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
> >>>>> And who asked the default to be gray? where can i control the
> default?
> >>>>> imo it should be black, like any blender internal render, no lights
> or
> >>>>> environment defined? then you get black
> >>>>>
> >>>>> Daniel Salazar
> >>>>> 3Developer.com
> >>>>>
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> Bf-cycles mailing list
> >>>>> Bf-cycles at blender.org
> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>> --
> >>>> Thomas Dinges
> >>>> Blender Developer, Artist and Musician
> >>>>
> >>>> www.dingto.org
> >>>>
> >>>> _______________________________________________
> >>>> Bf-cycles mailing list
> >>>> Bf-cycles at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>>
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >> --
> >> Thomas Dinges
> >> Blender Developer, Artist and Musician
> >>
> >> www.dingto.org
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
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