[Bf-cycles] Rendering with Static BVH Only
db4tech at yahoo.co.uk
Fri Nov 4 21:47:37 CET 2011
Now you have switched to Static BVH for full renders, why do some of surfaces in a scene I am working on for my BA (Hons) render as black, while they render fine with Dynamic BVH?
Have checked surface normals and they are facing out.
Tried attaching a couple of small file screen captures (around 200 KB) each but they were still to large for the mailing list.
On a different subject (should I ask as a separate subject?)
Thinking ahead... Will you be adding a method for clay renders?
Using the unfinished OpenCL for clay renders has been very useful for degree work, without having to edit all objects materials. If you will be adding a Clay option, will it use current scene lights, or just environment lighting, like the idea current scene lighting.
Thank you kindly for your time,
From: Brecht Van Lommel <brechtvanlommel at pandora.be>
To: bf-cycles at blender.org
Sent: Friday, 4 November 2011, 16:37
Subject: Re: [Bf-cycles] Rendering with Static BVH Only
You're right, I thought it was using static already but it seems it's
not, fixed in svn now.
On Fri, Nov 4, 2011 at 3:04 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Just a question, does it make sense that rendering a frame or an animation
> uses your dynamic or static BVH setting? shouldn't it only do static since
> it's faster?
> Daniel Salazar
> Bf-cycles mailing list
> Bf-cycles at blender.org
Bf-cycles mailing list
Bf-cycles at blender.org
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