[Bf-cycles] Procedural Noise clarity

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Nov 3 22:46:10 CET 2011

I'd prefer a more modular system, given the nature of the node environment
instead of complex megatextures

Daniel Salazar

On Thu, Nov 3, 2011 at 3:43 PM, Sean Olson <seanolson at gmail.com> wrote:

> Since the conversation is on procedural textures, I'm curious what the
> mindset is on including new ones?  I've had Farsthary's planet texture
> patch in mind for quite a while now.
> http://farsthary.wordpress.com/2010/11/28/the-planet-texture-patch/
> -Sean
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