[Bf-cycles] Procedural Noise clarity
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Thu Nov 3 22:46:10 CET 2011
I'd prefer a more modular system, given the nature of the node environment
instead of complex megatextures
On Thu, Nov 3, 2011 at 3:43 PM, Sean Olson <seanolson at gmail.com> wrote:
> Since the conversation is on procedural textures, I'm curious what the
> mindset is on including new ones? I've had Farsthary's planet texture
> patch in mind for quite a while now.
> Bf-cycles mailing list
> Bf-cycles at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-cycles