[Bf-cycles] Procedural Noise clarity

Kel M kelvinshrek at gmail.com
Thu Nov 3 21:53:14 CET 2011

Textures aren't being merged, more along putting them in a hierarchy from
what I'm understanding. The Noise texture will have several modes, instead
of several separate textures.

On Thu, Nov 3, 2011 at 4:44 PM, Michael Fox <mfoxdogg at gmail.com> wrote:

> On 03/11/11 21:12, Brecht Van Lommel wrote:
> > Completely agree actually, though was doubting this a bit due to
> > possible confusion with the existing Noise texture. Maybe one should
> > be called Procedural Noise and the other Random Noise? Or just Noise
> > and Random Noise?
> >
> > Some other changes I was contemplating:
> > * Remove Stucci Texture, was mostly useful for old bump
> > * Add Distorted Noise options into Clouds texture
> > * Adding a turbulence parameter to Wood and remove Marble (but what to
> > call this new node?)
> >
> > What do you think?
> >
> > Thanks,
> > Brecht.
> I do agree with changing clouds to noise and noise to random, blender is
> the only app i have used that useas clouds and noise differently. but i
> certainly do NOT agree with merging textures, each have their purposes
> and ways of handling them, to me the more the merrier as with texturing
> you need as much fine control as possible and putting all textures into
> a blob is an all your eggs in one basket affair
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